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	<title>limitedwipsociety.org &#187; Definition</title>
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	<link>http://www.limitedwipsociety.org</link>
	<description>The home of Kanban Systems for Software Engineering</description>
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		<title>What is Kanban</title>
		<link>http://www.limitedwipsociety.org/2009/05/29/what-is-kanban-2/</link>
		<comments>http://www.limitedwipsociety.org/2009/05/29/what-is-kanban-2/#comments</comments>
		<pubDate>Fri, 29 May 2009 10:36:58 +0000</pubDate>
		<dc:creator>robhathaway</dc:creator>
				<category><![CDATA[Rob Hathaway]]></category>
		<category><![CDATA[Definition]]></category>
		<category><![CDATA[Kanban]]></category>

		<guid isPermaLink="false">http://www.limitedwipsociety.org/?p=82</guid>
		<description><![CDATA[Over the last few weeks there has been a discussion on the Kanbandev mailing list over definitions of what Kanban means within Software Development. Below are some extracts from the the mailing list discussion and I&#8217;m planning to keep this updated as the definitions appear/evolve.
Karl Scotland
While the word Kanban comes from the Japanese for “visual [...]]]></description>
			<content:encoded><![CDATA[<p>Over the last few weeks there has been a discussion on the Kanbandev mailing list over definitions of what Kanban means within Software Development. Below are some extracts from the the mailing list discussion and I&#8217;m planning to keep this updated as the definitions appear/evolve.</p>
<h3>Karl Scotland</h3>
<p>While the word Kanban comes from the Japanese for “visual card”, the term<br />
Kanban as used by the Kanban Software Development community, represents much more than a standard task-board. Additionally, the Kanban Software<br />
Development community have not tried to replicate the mechanism of the<br />
Toyota Production System kanban tool exactly, but have taken the underlying<br />
principles in order to achieve similar effects in software development. So<br />
what is a Kanban System for Software Development?</p>
<p>A Kanban System visualises some unit of value. This unit of value could be a User Story, Minimal Marketable Feature, Plain Old Requirement or something else. This is different from a task-board, which generally focuses on visualising the current tasks.</p>
<p>A Kanban System manages the flow of these units of value, through the use of Work In Process limits. This is different from a task-board, which generally has no WIP limits, but aims to have all tasks complete by the end of a time-box.</p>
<p>A Kanban System deals with these units of value through the whole system,<br />
from when they enter a teams control, until when they leave it. This is<br />
different from a task-board, which generally only deals with the work in the build/test stage, but shows no information about what work is being<br />
prepared, or what work is ready for release.</p>
<p>By putting these 3 properties of a Kanban System together, we can describe a Kanban System for Software Development as one which allows value to flow<br />
through the whole system using WIP limits to create a sustainable pipeline<br />
of work. Further, the WIP Limits provide a mechanism for the Kanban System<br />
to demonstrate when there is capacity for new work to be added, thereby<br />
creating a Pull System. Finally, the WIP Limits can be adjusted and their<br />
effect measured as the Kanban System is continuously improved.</p>
<p>A task-board simply shows what development tasks have been predicted to be done in the current time-box, with their status.</p>
<h3>Torbjörn Gyllebring</h3>
<p>To help us win as a team</p>
<p>Kanban to promotes flow and reduced cycle-time by limiting WIP and pulling value through in a  visible manner.</p>
<h3>Eric Willeke</h3>
<p><strong>Short</strong></p>
<p>Kanban helps our team contribute to the business by promoting flow and reducing cycle-time through a limited WIP and a fully transparent value pulling system.</p>
<p><strong>Shorter</strong></p>
<p>Kanban is a transparent work-limited value pulling system.</p>
<h3>Troy Tuttle</h3>
<p>Value Pull, Limited WIP, and Visibility can create an ecosystem where teams have the opportunity to improve.</p>
<h3>David Anderson</h3>
<p>I think the underlying principles are that a fixed WIP limit provides a predictable cycle time and an expectation of a quality level. That a pull system balances demand against throughput, releasing slack time in non-bottlenecks and revealing the bottleneck in the process.</p>
<p>2ndary stuff comes from identification of bottlenecks, waste and variability and the three bodies of knowledge on what to do about them.</p>
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